Saturday 15 June 2013

Shoggoth

The Gibbering Awfulness
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d12+12, Vigor d12
Skills: Fighting N/A (automatically hits, 3d6 damage within a MBT), Notice d12, Stealth d6
Pace: 4; Parry: 5; Toughness: 10

Special Abilities:
• Fear -2: The tormenting gibbering.
• Fearless: The Shoggoth is immune to Fear, Intimidation, and Taunts.
• Mr Blobby: +2 to recover from Shaken; no damage from called shots; immune to poison and disease; no Ganging Up bonuses apply; squeeze through openings as small as an inch across; can't be blinded or deafened; ignore all lighting penalties.
• Regeneration: Shoggoths make a Vigor roll each round to heal wounds.
• Size +2
• Slow: Shoggoth move at Pace 4 and can't run.
• Swarm: +2 Parry, immune to most weapons.
• Weakness: Can't regenerate damage from Fire or Acid.

"Fire, Kill it with Fire!"

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