Thursday 20 June 2013

Bailey Silverbell

Seasoned Dwarf Sergant
Wild Card
Attributes:
Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d8, Stealth d8, Throwing d6
Charisma: -; Pace: 5; Parry: 7; Toughness: 7(1);

Hindrances: Heroic, Quirk (Makes small talk with the opposition during a fight), Loyal
Edges: Acrobat, Command, Natural Leader, Two-Fisted
 
Racial Abilities:
• Low Light Vision:
No vision penalties for Dim or Dark lighting.

Gear: Leather Armour (+1), Two Short swords (Str+d6), Throwing Axe (Throwing; range 3/6/12; Str+d6)

"There are no dwarven ninja. You would be well advised to never suggest otherwise."

Pyrohydra

Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Notice d10, Swimming d10, Shooting d6
Charisma: -; Pace: 5; Parry: 5; Toughness: 15 (2)

Edges: Combat Reflexes, Nerves of Steel, Strong Willed

Special Abilities:
• Armour +2:
Scales.
• Bite: Str+d8, reach 1.
• Multiple heads: May attack with Bite, 5 times with no Multiple Action penalty, no more than 1+Size(minimum 1) against each target.
• Aquatic: Swimming Pace of 10", and cannot drown.
• Breath Weapon: Fire (Shooting +2; 2d8; 5 Cone Templates; avoid with opposed Agility roll, multiple templates do not stack attacks.).
• Size +5: Increases Toughness by +5.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Dain Deepaxe

Novice Dwarf Fighter
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d10, Intimidation d6, Climbing d4, Knowledge (Engineering) d6, Notice d6, Streetwise d6
Charisma: -; Pace: 5; Parry: 8; Toughness: 7 (2);

Hindrances: Major Vengeful, Minor Vow (Never refuse a drink), Loyal
Edges: Sweep

Racial Abilities:
• Low Light Vision: No vision penalties for Dim or Dark lighting.

Gear: Chain armour (+2), battle axe (Str+d8), medium shield (Parry +1), throwing axe (Throwing; range 3/6/12; Str+d6)

"I love all beers, but a fine dwarven stout is worth going to war for."

Wench

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Gambling d4, Knowledge (Medicine) d6, Lockpicking d4, Notice d6, Persuasion d6, Streetwise d6, Taunt d6, Throwing d6
Charisma: +4; Pace: 6; Parry: 4; Toughness: 5


Hindrances: Major Habit (Gossip), Loyal, Big Mouth

Edges: Attractive, Charismatic

Gear: Dagger (Str+d4)