Friday, 28 June 2013
Skills: Fighting d4, Driving d6, Gambling d6, Investigation d4, Knowledge (Interments) d10, Notice d6, Streetwise d6, Taunt d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Hindrances: Overconfident, Delusional, Death Wish
Edges: Brave, Brawny
Gear: Spade (Str+d4; Reach 1"; Parry +1), Protectives(+1), Lantern
"After three days, if they dig their way out, it's best to decapitate them. Saves the eating their relatives, belike."
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4, Healing d6, Investigation d8, Knowledge (Arcana) d8, Notice d6, Pursuasion d4, Repair d8, Spellcasting d12, Taunt d6
Charisma: -; Pace: 4; Parry: 5; Toughness:6(1)
Hindrances: Elderly, Cautious, Bad Eyes
Edges: Arcane Background (Magic), Power Points, New Power, Wizard
Powers: (15 Power Points) Boost/Lower Trait, Healing, Succor, Summon Ally
Gear: Staff (Str+d4; Reach 1; Parry +1) or Rapier(Str+d4, Parry +1), Ornate Robes (+1)
"When you reach my age, laddie, you'll forget what you are talking about too."
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d10, Notice d10, Stealth d10, Spellcasting d6
Charisma: +2; Pace: 6; Parry: 6; Toughness: 11(3)
Edges: Arcane Background (Magic), Dodge, Command, Leader of Men, Level Headed, Noble.
Powers: (10 Power Points)Fear, Lower Trait (Strength), Obscure (darkness)
Gear: Bastard sword(Str+d8, -1 Parry, +1 damage if used 2 handed), Spectral Armor(+3)
• Chill Touch: Str+d4; AP6, If it wounds , the target also looses a fatigue.
• Soulvision: No vision penalties for darkness.
• Create Spawn: Anything slain by this creature is doomed to rise the next dusk as a zombie.
• Fear: Anyone who sees this creature must make a Fear check.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison and called shots.
• Flight: Flying Pace of 6".
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d8, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7(1)
Hindrances: All Thumbs, Code of Honor, Minor Enemy (Heroine of a popular song that declaims her as foe to all Undead), Poverty
Edges: Danger Sense, Extraction, Marksman, Woodsman
Gear: Elven bow (Range 15/30/60, 2d6), Leather (+1), Long Sword (Str+d8)
"So hard to find decent folk nowadays."