Monday, 26 August 2013
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d8, Notice d6, Stealth d4
Charisma: 0, Pace: 6; Parry: 8; Toughness: 10(3)
Hindrances: Minor Bad Eyes, Bloodthirsty
Edges: Combat Reflexes, Frenzy, Level Headed
Gear: Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Long Sword (Str+d8)
• Armor +3: Metal frame.
• Construct: +2 to recover from being Shaken. No additional damage from called shots. Arrows, bullets, and other piercing weapons do half damage. No wound penalties. Immune to poison and disease.
• Fearless: Immune to Fear and Intimidation.
• Fleet-Footed: Rolls a d10 running die.
• Metal vision: Ignores penalties for darkness against creatures made of, or wearing metal.
Tick, "Seek", tock, "Locate", tick, "Destroy", tock.
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d8, Intimidate d8, Notice d8, Stealth d10
Charisma: +2; Pace: 6; Parry: 6; Toughness: 6
• Chill Touch: Str+d4; AP6, If it wounds , the target also looses a fatigue.
• Soulvision: No vision penalties for darkness.
• Fear: Anyone who sees this creature must make a Fear check.
• Ethereal: Intangible and can only be hurt by magical attacks or whatever killed it.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison and called shots.
• Flight: Flying Pace of 6".