Monday 7 October 2013

Dryad

Wild Card
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d6, Notice d8, Knowledge (Nature) d10, Persuasion d10, Riding d6, Stealth d10, Survival d8, Shooting d6, Spellcasting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 7 (1)
 

Edges: Arcane Background (Magic), Beast Master, Extraction


Powers: (15 Power Points) Barrier, Obscure, Teleport [by diving into one tree and out another], Puppet.

Special Abilities
Armour +1: Rather woody.
Hardy: A second Shaken result doesn't become a wound.

Seductive: The Dryad may use Persuasion as a Test of Will against the Smarts of members of the opposite sex. This test is modified by Charisma.
Tree Dependant: Each dryad is mystically bound to a single, enormous oak tree and must never stray away from the forest it is in. Those that do or who's tree is destroyed suffer as if they had contracted a Major Debilitating Long-Term Chronic Disease.

Gear: Dagger (Str+d4)
 
"I'm out of my tree!"

Meliai are similar but inhabit Ash trees. Likewise, Kodama with Cherry trees, the male Ghillie Dhu with Birch trees and possibly Salabhanjika with Sal or Ashoka Trees. Presumably there is a similar spirit associated with Thornbushes to complete the triad of woods that have potency against the Fae.

Faerie Queen

Wild Card
Attributes: Agility d12, Smarts d12, Spirit d8, Strength d8, Vigor d10
Skills: Fighting d8, Intimidation d8, Investigation d6,  Knowledge(Arcana) d10, Knowledge(History) d10, Notice d12+2, Persuasion d10, Spellweaving d12, Stealth d12
Charisma: +4; Pace: 6; Parry: 6; Toughness: 7 (2)

Hindrances: None
Edges: Arcane Background(Sorcery), Command, Dodge, Harder to kill, Hold the Line!, Improved Martial Artist, Power Suge, Strong Willed, Scholar, Wizard
Powers: (20 Power Points) Barrier(Rose Briars), Bless/Curse, Detect Arcana, Dispel, Obscure, Teleport

Special Abilities
Surrounded by Sparkly Lights: Armour +2.
Infravision: Half vision penalties for darkness.
Flight: Flying Pace of 8".
Weakness(Turn Your Coat): She cannot see characters who's clothes are on inside out and suffers blindness penalties against them.
Weakness(It Burns): Harder to Kill does not protect against death due to Oak, Ash, Thorns or Cold Iron.


"This better not be another magic ring!"

Arcane Background(Sorcery) is on p25 of the Fantasy Companion.

Pointy Thingummys full of Bees.

Toughness: 12

Special Abilities
• Full of Bees:
Any attack on a Thingummy and any character passing within 2" inches without making a successful Stealth test causes the Bees to Swarm. This results in Havok to a Large Burst Template centred on the Thingummy each round on a random initiative for d6 rounds. 

Barrels of Alchemical Powders

Toughness: 10

Special Abilities
• Bigger Boom:
If set on fire or destroyed by fire magic it explodes doing 3d6 damage to everything under a Large Burst Template.

Rogan, Half-orc thief

Seasoned Half-Orc Thief
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6  
Skills: Climbing d6, Fighting d6, Investigation d4, Lockpicking d6, Notice d6, Stealth d8, Streetwise d4, Taunt d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6

Hindrances: Bad Luck, Greedy (Minor), Loyal, Outsider
Edges: Brawny, Dodge, Thief, Two-Fisted

Gear: Grappling hook, Knife/Dagger (Range 3/6/12, Str+d4) x2, Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise), Short Sword (Str+d6, Includes cavalry sabers), $0

Special Abilities:
Infravision:
Halves penalties for poor light vs. warm targets.

"Nice Dungeon, you got here. Shame if anything were to happen to it."

Ingrid

Viking Shield Maiden
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6  
Skills: Boating d6, Fighting d6, Intimidation d6, Notice d6, Riding d4, Streetwise d4, Survival d4, Swimming d6, Taunt d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 7 (2)

Hindrances: Vow (Minor)
Edges: Berserk, Shield Wall

Gear: Chain Hauberk (long coat) (+2, Covers torso, arms, legs), Knife/Dagger (Range 3/6/12, Str+d4) x2, Long Sword (Str+d8, Includes scimitars), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit in arc)

"The ravens will feast today."

Shield Wall is from Weird Wars Rome.