Saturday 26 October 2013

Town Guard with Sword and Shield

Novice Human Ally
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d6, Gambling d4, Intimidation d4, Investigation d4, Notice d6, Shooting d6, Stealth d4, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 7/6 (2/1)

Hindrances: Loyal, Vow (Minor)
Edges: Command

Gear: Sword (Str+d6), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit), Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)

"Let's be having you."

Town Guard with Crossbow

Human Ally
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d6, Gambling d4, Intimidation d4, Investigation d4, Notice d6, Shooting d8, Stealth d4, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 7/6 (2/1)

Hindrances: Loyal, Vow (Minor)
Edges: Extraction

Gear: Crossbow (Range 15/30/60, 2d6, AP 2, 1 action to reload), Sword (Str+d6), Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)

"Put down the wand, and step away from the wagon."

Town Guard with Spear and Shield

Human Ally
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d6, Gambling d4, Intimidation d4, Investigation d4, Notice d6, Shooting d6, Stealth d4, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 8/7 (2/1)

Hindrances: Loyal, Vow (Minor)
Edges: Brawny

Gear:  Spear (Range 3/6/12, Str+d6), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit), Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)

"Ello, Ello, What's going on here?"

Town Guard with Bow

Novice Human
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d6, Gambling d4, Intimidation d4, Investigation d4, Notice d6, Shooting d8, Stealth d4, Streetwise d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7/6 (2/1)

Hindrances: Loyal, Vow (Minor)
Edges: Marksman

Gear: Bow (Range 12/24/48, 2d6), Sword (Str+d6), Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)

"Stop or I'll Shoot"