Monday, 28 October 2013

Tiik Mutant

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d8, Gambling d8, Intimidation d10, Notice d8, Stealth d6, Survival d6, Swimming d12, Throwing d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 8(1)

Edges: Berserk, Two Fisted, Ambidexterous, Improved Frenzy

Special Abilities:
• Armour +1: Scales
• Aquatic:
Pace 10, and cannot drown..

• Claws: Str+d6
• Low Light Vision: Tiik ignore penalties for Dim and Dark lighting.
• Lure: Some Tiik have bioluminescent lures that provide dim light within 6".
• Dehydration: Tiik must immerse themselves in water (salt or fresh) at least one hour out of every 24. Those who don’t are automatically Fatigued each day until they are Incapacitated. The day after that, they perish.

Gear: Trident (Str+d8, Reach 1, Throwing Range 3/6/9)



Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 9 (1)

Edges: Extraction

Special Abilities
Armour +1: Natural armour.
Horns: Str+d4.
Hooves: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.
Gore: +4 damage when first moving adjacent to foe.
Flight: Flying Pace of 9" and Climb 2.

Shadow of the Hunt: If a Peryton's shadow touches another creature's, that creature must make a Spirit check or the Preyton's shadow becomes that of the creature. The Peryton gains +2 to attack and damage the creature whose shadow it casts.

"Before the cataclysm, Perytons were native to Atlantis."