Sunday, 10 November 2013
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d4, Notice d8, Persuasion d4, Piloting d6, Psionics d6, Repair d8, Shooting d6, Stealth d4, Streetwise d4, Throwing d6
Charisma: 0; Pace: 5; Parry: 5; Toughness: 5
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Psionics), Brawny, Dodge, McGyver, New Power
Powers: (10 Power Points) Mind Reading, Speak language, Stun, Telekinesis
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.), Toolkit, Improvised Melee Weapon (Str+d6)
"The Drive Crystals cannot take the strain for long."
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Hindrances: Curious, Loyal, Stubborn Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber
• Hooves: Str+d4.
• Gallop: Base Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."