Tuesday, 7 January 2014

Balazar the Summoner

Seasoned Gnome Ritualist
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6 
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Repair d4, Ritualism d10, Stealth d6, Taunt d6, Throwing d4 
Charisma: 0; Pace: 6; Parry: 4; Toughness: 6 (2)  

Hindrances: Cautious, Loyal, Wanted (Major) 
Edges: Arcane Background (Ritual Magic), Command, Jack-of-All-Trades, Rapid Recharge 
Powers: (10 Power Points) Beast Friend, Deflection, Summon Ally 

Racial Abilites:
• Fortunate: Gnomes draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. This gives them a Size of –1 and subtracts 1 from their Toughness.
• Spirited: Gnomes are generally mystical beings. They start with a d6 Spirit instead of a d4.

Gear: Enchanted Robes (+2), Knife/Dagger (Range 3/6/12, Str+d4), Tailored clothing

"The council of three and nine? Now there is a pointed question."

Ritualism can be found in the Fantasy Companion.


Novice Half Elf Cleric
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 
Skills: Faith d8, Fighting d6, Healing d6, Investigation d4, Notice d6, Persuasion d6, Streetwise d4, Throwing d4
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6 (1) 

Hindrances: Code of Honor, Outsider, Pacifist (Minor), Vow (Minor) 
Edges: Arcane Background (Miracles), Command, New Power 
Powers: (10 Power Points) Boost/Lower Trait, Healing, Succor 

Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1, Covers torso, arms, legs), Long Sword (Str+d8, Includes scimitars)

Special Abilities:
Low Light Vision:
Ignores penalties for Dim and Dark lighting.

"My past is a closed book. With luck it will stay that way."