Friday 10 January 2014

Frank Buck

Seasoned "Archeologist"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6  
Skills: Climbing d4, Fighting d6, Investigation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6, Swimming d6, Taunt d4 
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Bad Luck, Big Mouth, Greedy (Minor) 
Edges: Combat Reflexes, Danger Sense, Dodge, Extraction Gear: S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver), Mossberg 500 (Range 12/24/48, 3d6/2d6/1d6, Shots 6, Shotgun)
Machete (Str+d6), Survival knife (Str+d4, Contains supplies that add +1 to Survival rolls)

"I'm sure the Eye of Kulaquo is in here. Somewhere."

Crates

Toughness: 8

Special Abilities
• Cover: A Crate can provide Light cover for a size 0 character.
• Unlikely to be dangerous: The crate will never threaten to stab you and, in fact, cannot speak. In the event that the crate does speak, you are urged to disregard its advice.