Attributes: Agility d8, Smarts d6, Spirit d10, Strength d12+2, Vigor d12+2
Skills: Faith d12+2, Fighting d12+2, Healing d12+2, Intimidation d10, Knowledge(Battle) d10, Stealth d8, Tracking d12
Pace: 8; Parry: 10; Toughness: 13 (2)
Hindrances: Minor Habit (Alcohol)
Edges: Arcane Background(Miracles), Berserk, Combat Reflexes, Champion, Command, Giant Killer, Fervor, Frenzy, Inspire, Liquid Courage, Master (Faith, Fighting), Sweep
Powers: (20 Power Points) Bless/Curse(Strength, Spirit, Fighting, Healing), Fear, Jet(Solar Ray), Smite, Warriors Gift
Gear: Enchanted Pectoral (+2), Sacred Poleax (Str+d12, Reach 1, Heavy Weapon, see below)
• Teeth and Claws: Str+d6, double damage if initiative is a joker.
• Unrestrained Violence: +4
to Strength Tricks.
• Divine Flesh: Avatars make a free Soak roll each time they suffer damage.
• Fearless: Immune to Fear and Intimidation.
• Resiliant: A second Shaken result from a physical source does not cause a wound.
• Arcane Resistance: +2 Armor versus magic, and +2 to rolls made to resist magical effects.
• Invulnerability: Avatars
are immune to poison, disease, and Fatigue loss from environmental
affects. They count as having Heavy Armor against nonmagical attacks.
• Size +2: Avatar's loom over mere humans.
"While I stand, Order will prevail."